Connecting Screens: Playing with Immersive Systems Research Symposium
Digitally connected screens, in our hands and headsets, offer ways to superimpose stories and worlds into our lives. The screen industries have found tools and techniques in gaming, production and play invaluable for everything from authoring meaningful immersion to state-of-the-art virtual production. A little play goes a long way.
In this research symposium, we look to case studies of recent innovative participatory production, and to the traditions and contemporary expertise of storytelling and carnival cultures, to inform our wider discussion of effective participation. From VR film production to innovative theatre, and from traditional masquerades to experiments in global collaboration, our case studies and talks explore questions of agency and connectedness.
Audiences expect to see themselves represented on these connected screens and to be empowered by them. With the potential for monolithic cloud models to dominate and gate-keep our connected creative industries and audiences, the space for innovation and enriching possibilities offered by creative, playful, co-participation in media production is more vital and valuable than ever.
The symposium programme will include:
Practice Based Case Studies
Exploring the Role of Women in Caribbean Carnival: Research Reflections
Emily Zobel Marshall will introduce historical and cultural context of Caribbean Carnival culture and share her ongoing Women in Carnival research.
Virtual magic: sleight of hand in immersive storytelling
Eleanor Dare and Dylan Yamada-Rice provide a whistle stop tour of three interlinked projects that illustrate the role of immersive storytelling for understanding the importance of magic, the unreal and more-than-human worlds to VR experiences, from both the point of view of research, co-design and production.
Connected Screen Showcase
Cost: Free. This event is available in-person and online.