Digital Creativity, Industry and Culture (DCIC 2022)
University of York, Heslington, York YO10 5DD
DCIC 2022 is a forum for researchers and practitioners to share insights on the impact of interactive, immersive and artificially intelligent technologies on creative practices and the industries, societies and cultures through which they emerge. DCIC aims to create a sense of shared multi-disciplinary identity and foster new interdisciplinary links, by combining three interconnected perspectives:
- technology-driven creative practices and technology advancements driven by creative practices
- working practices and economic development in the creative and cultural industries
- digital culture and society
The conference format has been designed to maximise the potential for crossing disciplinary boundaries and encouraging multi-disciplinary connections and debates. Each conference session will be curated in such a way as to include related complementary contributions from each of the three perspectives mentioned above as well as a fair distribution of topics.
DCIC expects a significant participation from industry partners, facilitated through the University of York’s rich network of collaborators maintained through the sponsoring bodies listed further below. It will thus be a platform for conversations and debates between academic research and industry R&D and practice.
- Friday 3 August 2022 – registration opens
- Tuesday 20 September 2022 – date of the conference
For any enquiries, please contact [email protected]
- Attendance is free.
- The conference will take place in-person at the University of York. Please do not hesitate to get in touch about any questions regarding accessibility requirements or requests.
The School of Art and Creative Technologies at the University of York – a collaboration between the Department of Music and the Department of Theatre, Film, TV and Interactive Media.
The DCIC programme committee comprises individuals from across digital creativity research and development at the University of York.
General Chair – Professor Marian Ursu, Director, DC Labs; Head of Interactive Media, Department of Theatre, Film, TV and Interactive Media; Research and Development Lead Co-Director, XR Stories
Chair, Digital Culture – Dr Jenna Ng, Senior Lecturer in Film and Interactive Media, Department of Theatre, Film, TV and Interactive Media
Chair, Creative Industry and Economy – Dr Jon Swords, Senior Research Fellow, XR Stories and SIGN; Senior Lecturer in Creative Industries, Department of Theatre, Film, TV and Interactive Media
Chair, Digital Creativity – Dr Jon Hook, Co-Investigator, DC Labs; Lecturer in Interactive Media, Department of Theatre, Film, TV and Interactive Media
Chair, Industry Participation – Dr Florian Block, Senior Research Fellow, DC Labs; Lecturer/Reader in Digital Creativity and Interactive Media, Department of Theatre, Film, TV and Interactive Media