International Perspectives on the Trajectory of Immersive and Interactive Media and Technologies

Author: Dr Sam Stockley-Patel

Published: May 2021

Drawing on interviews and a survey with XR sector workers in 6 continents, this report explores various aspects of XR in three key areas: Equality, Diversity, and Inclusion; Skills and Training; and Hardware. Included in this report are insights from SMEs and Indies, as well as staff at HP, Niantic, HTC, & Aardman.

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