International Perspectives on the Trajectory of Immersive and Interactive Media and Technologies
Author: Dr Sam Stockley-Patel
Published: May 2021
Drawing on interviews and a survey with XR sector workers in 6 continents, this report explores various aspects of XR in three key areas: Equality, Diversity, and Inclusion; Skills and Training; and Hardware. Included in this report are insights from SMEs and Indies, as well as staff at HP, Niantic, HTC, & Aardman.